Now available for iPhone and iPad. One of the most utterly delightful games I’ve ever played, for any console. A little bit of Katamari Damacy, a little bit of Tetris, a whole lot of beautiful faux-16-bit graphics and sound. Every byte of this game was crafted with care.
You will not find a better way to spend $2 today. It even works on my original launch iPhone.
Garret Murray, developer of the Ego app for iPhone, on what he calls “revenge reviews”: Reviews posted to the App Store by users who accidentally purchased an app, misread it’s description, or otherwise made a mistake. I hadn’t thought of this:
People brought up a great point the last time I complained about App Store customers—they’re all children. Not metaphorically, but literally. Most of these customers are kids with iPod Touches. So of course they act like children.
But it rings true. I’d go further and say that the ones that are not literally children, are probably emotionally stunted in some way.
An actual post by Steve Jobs on why the iPhone doesn’t support Flash, and why it’s not likely to in the future. Well-written, and covers pretty much every logical base.
Silicon Valley police are investigating what appears to be a lost Apple iPhone prototype purchased by a gadget blog, a transaction that may have violated criminal laws, a law enforcement official told CNET on Friday.
I believe the whole thing was a case of common theft and the sale of stolen goods. Looks like Apple is treating it just like that, at least externally.
Opera submitted Opera Mini to the App Store 6 hours ago, and this page is tracking how long it takes Apple to approve it. The closest guess wins a new iPhone. This is pretty clever. Everyone knows the App Store approval process is bunk, why not have some fun with it?
David Barnard on the sales fluctuations in the App Store, and how hard is it to gauge future success/sales on same.
Engadget has the documentation. I’d like to add my voice to the chorus of people decrying the use of “user interface” patents. This kind of thing can be pretty vile. For example, one of the patents is for:
“Unlocking A Device By Performing Gestures On An Unlock Image,”
Which is absurd.
and me. It really shouldn’t have to be said, here in 2010, but shit. Restaurants: Have your hours, at least, in a plain HTML document. I don’t even need your menu.
Describing the technical workings of the Atari 2600, it is not an emulator, or even really a “how to,” but more like a… Documentary App. I love this kind of thing.
It is Volume One in what will become a series, and if you don’t buy this you are an asshole.
Friends of Extra Future and all-around good guys. I’d take the job myself if I had the Obj-C skills.
The demos are pretty impressive, for what it is. Works on iPhone.
My friends at endloop have released a new solitaire game for your iPhone and iPod Touch. It is $0.99 for the next 48 hours, and worth every penny.
Peter-Paul Koch tests 19 different versions of WebKit/KHTML and creates a table comparing their successes and failures. His verdict: You’re going to have to test in multiple WebKit-based browsers for awhile, yet.
A mobile storyboarding application for iPhone. Looks great, and is a prime example of a wide category of iPhone applications: Stuff I want but will never have any practical use for.