Quake 2 Ported to HTML5

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Feel the power of WebGL, Canvas, HTML5 <audio>, local storage and WebSockets. Works in WebKit nightlies, Chrome development build. See also: More on how to make it work.

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My name is Phil Nelson and I make beautiful objects for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.