Deadly Premonition’s 7 Steps To A Memorable Story

, ,

Gamasutra rounds up a GDC 2011 panel with the director of last year’s surprise critical darling, xbox 360 game Deadly Premonition. The game was certainly an odd duck, but had so many varied ideas crammed into it that it was sort of fascinating.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Hello There

My name is Phil Nelson and I make beautiful things for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

Stuff I Make

More To See and Read

Browse the Archives

Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.