The 3D Software Rendering Technology of 1998’s Thief: The Dark Project

, ,

A write-up / retrospective by the primary author of Thief: The Dark Project’s 3D rendering engine. An interesting historical curio, from the time just before hardware 3D rendering was commonplace. via Shawn Medero.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Hello There

My name is Phil Nelson and I make beautiful things for a troubled world. I'm a UX engineer / designer / developer / writer / director / editor / narrator.

Stuff I Make

More To See and Read

Browse the Archives

Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.