The 3D Software Rendering Technology of 1998’s Thief: The Dark Project

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A write-up / retrospective by the primary author of Thief: The Dark Project’s 3D rendering engine. An interesting historical curio, from the time just before hardware 3D rendering was commonplace. via Shawn Medero.

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My name is Phil Nelson and I make beautiful objects for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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