How Deep Can You Dig Dug?

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Don Hodges fixes Dig Dug’s kill screen. Either you’re interested in someone fixing a 20+ year-old video game’s biggest bug, or you aren’t.

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My name is Phil Nelson and I make beautiful objects for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.