You can now sign up for the Divergent League newsletter (and be invited to play in the next Season) by filling out our new form.
I cannot believe it is actually December 2020. The 6th, even. Time flies. Fruit flies. Something something. Here are all of the places I’m actively hanging out and doing stuff online these days in one handy place.
- My Patreon, where you can support me directly each month and get exclusive content and early access to stuff
- My newsletter on Substack is where you can subscribe for free (or $5/mo) and support me while getting a little more personal view on things than I post elsewhere, sent out every Thursday.
- My Twitch where I sometimes stream video games, sometimes in VR, and we do RetroStrange Movie Night on every other Saturday night
- Discord: I’m philnelson#1094
- My Thingiverse account, where I post my 3D printable models
- Extra Future, this place here, my blog since 2008 or so, where I announce and release things
- My Itch account, where all of my (pay if you can / free) video games are hosted including the recently-released Chipping Challenge plus old experiments like Duck Jumper, Rassler, and Haunted Floating Eye
- I am @philnelson on Twitter
- My YouTube where I upload the intros to every Movie Night and some additional content
- My LinkedIn which I don’t really use, but when I do, I mostly boost cool VR/AR stuff.
Ongoing Projects I Run
From the official page:
Chipping Challenge is a point-and-click meditative golf-like game meant to be relaxing and rewarding. Games usually last about 15 minutes.
As of this writing Chipping Challenge Alpha04 is available for free on macOS, Windows, Linux, and Android. It is totally a riff on Desert Golfing, but more than that, and I hope you like it.
I have a newsletter. It arrives at your inbox each Thursday. I write about myself more openly there than I do here. I also write about pro wrestling, video games, what music I’m listening to, what I’m working on, &c.
You can subscribe and read the current issue for free on Substack.
Congratulations to the Cincinnati Reds and the Chicago White Sox, who have defeated the Pirates and Yankees respectively, to advance to the World Series in this, the strangest Divergent League season yet.
That means the World Series starts Tuesday, October 6th, and 4:30pm. Join us live for every game on https://divergentleague.com/tv
Having run the $1,350,000 campaign for OpenCV AI Kit, I am now stepping away from that project while they focus on computer vision development, manufacturing and fulfillment. They’ve got a big job ahead of them and I wish them the best of luck.
This means I’m available for freelance again, after several months of that project taking all my time.
My dance card is filling up rapidly, I guess that happens when you raise a million dollars, but I still have space for projects in the realm of 1-2 weeks of work. If you need video production and editing, voiceovers, UI/UX design, web development and infrastructure consulting, or have some other wacky idea- hit me up by emailing
phil @ this domain name.
I haven’t talked about much about Divergent League (What is Divergent League?), the atemporal fantasy sports thing I run, here. My Patreon is usually kept up to date, but let’s get some cross-posting going on. Marketing 101.
The 1977 postseason has begun, and the White Sox, Yankees, Reds, and Pirates are vying for the coveted Bip Roberts Memorial Cup Even Though He’s Still Alive. We’re streaming games live every Tuesday, Thursday, and Sunday at 3:30pm PDT on Twitch. Join us!
For the last several months I’ve been helping OpenCV ready their biggest launch ever, and today it’s here. The OpenCV AI Kit is now available on Kickstarter.
A Spatial AI platform so small, it’s going to be huge.
The best press mention so far has been Devin Coldewey’s piece for TechCrunch: OpenCV AI Kit aims to do for computer vision what Raspberry Pi did for hobbyist hardware
The campaign has been up for a little over 4 hours, and we’ve passed 500 backers, smashed our goal, and are about to cross the $100,000 mark.
The last month or so I’ve been working with a new computer vision / AI startup, Luxonis. megaAI is the first project we’ve worked on together. I named it, designed the logo, wrote a lot of the copy, and wrote/shot/edited/narrated the launched video. It’s a tiny but powerful camera built for Raspberry Pi and other embedded / low power situations.
Get one: You can get your own megaAI on CrowdSupply right now for $169.
I’ve been laid off by Occipital after 7 years and 2 months of 8:30am to 6:30pm days. I didn’t see it coming and it genuinely hurts. I’ve got a little money, but not much. Until the next thing comes around, let’s do some of the stuff we used to:
You can find me streaming RimWorld, Fire Pro, and other stuff on Twitch
I’m still posting too much on Twitter
If you’d like to help me directly, you can join my Patreon for a buck and help me pay my rent / eat food while I work on my indie games, apps, etc.
You can, of course, also hire me to design beautiful, usable, apps, websites, and games for you. Hit me up on LinkedIn or send me an email.
Occipital has posted a new teaser video I worked on, please do check it out.
This is the first big animated render I’ve ever produced and shown to the public, so far. It was created using Modo 13 on macOS, Final Cut Pro, and Compressor.
How do you make sure your annoying popup is shown on top of every other element in the page, when you don’t know how many there are, who wrote them, and how bad they wanted their elements to be on top? That’s when you set your z-index to 100, or maybe 999, or maybe, just maybe 99999 to be really sure yours will win. That, at least, is how I write my CSS. In the rest of this post, we will look at millions of z indices to see what everyone else does.
Of course, if you make websites for a living you’ll find this interesting. Like most things available here.
In 2010, an obsessed gamer designed the perfect game of Sim City. Achieved through a repeating pattern of clustered high rises, “Magnasanti” exposes the hellish consequences of top-down civic design. In his new documentary, John Wilson explores how New York City is creeping closer and closer to realizing this fictional metropolis.
Release 13 of my doomed video game project, Rassler, is now available for download. The dev log has more details:
First and most notably: The Rassler title screen and wrestler / territory select screens have music now! I made it. It’s probably fine? I also created and added a little punch sound effect when you start a new game. You can stream / download the new theme on SoundCloud
Rassler is a pay-what-you-can game. Pay-what-you-can means you can download Rassler for free, or if you’ve got the money, you can buy it.
Works great with Love2d, and so I am using it in a new (surprise!) wrestling-based project.
Download: astray on github
Just in case you needed more reasons that Facebook is a morally corrupt drain on our entire society, Gizmodo went deep and forced FB to admit to this practice (after they denied it several times).
If you’re still working at Facebook…. why? Is the money that good?
Release 12 brings a snazzy new launch screen, and an new territory select/generation screen. We’re getting closer to have a fully tracked career, with persistent opponents and all.
That’s right, a brand-new honest-to-goodness Commodore 64 game in all its 1980s glory ported to your PC (Mac coming soon). Full disclosure: Developer is a friend of my co-worker.
While looking for ways to activate the developer menus left over in Animal Crossing, including the NES emulator game selection menu, I found an interesting feature that exists in the original game that was always active, but never used by Nintendo. In addition to the NES/Famicom games that can be obtained in-game, it was possible to load new NES games from the memory card. I was also able to find a way to exploit this ROM loader to patch custom code and data into the game, allowing for code execution via the memory card.
Incredibly detailed and well-written article, goes super deep into reverse-engineering the technology.