These are the things I've written that are tagged "arduino"


24 March 2014

This is some crazy magicks and I love it: Use HTML5’s web audio API to create a hardware bus somewhat similar to how Square’s Credit Card readers works. I am abuzz with ideas for this right now and this is bad because I have actual work to do. (via Jesper)


17 January 2013

An NES gamepad library for Arduino. One use of this is to allow your Arduino access to the status of 8 buttons (up, down, left, right, A, B, START, SELECT) using only 3 digital pins (for STROBE/LATCH, CLOCK, DATA). 3 pins is a tall order on my Arduino Uno, but for the new Due it’s […]


07 June 2012

Based on the previous link to a Node.js -> Arduino bridge, @JerrySievert pointed me to his own take: An event-driven package for Arduino/Node.js. Listening for events on the board itself is a really cool idea.

Arduino-serial: C code to talk to Arduino

30 May 2012

Relevant to my recent interests. I bought an Arduino Uno this weekend and the amount of ideas I have right now are scary. The primary benefit of this C library is that it will not trigger a reset on the board. This means you can stream data at intervals and not get a reset.


01 March 2011

Gameduino is an add-on for the open-source Arduino hardware platform, created to facilitate the creation of 8-bit video games. They’ve already passed their Kickstarter goal. What’s cool about the Arduino is how low-cost and accessible it is. You could, for example, create a new 8-bit games console on this thing. With a built-in store. I’m […]

Hello There

My name is Phil Nelson and I make beautiful objects for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

Stuff I Make

More To See and Read

Browse the Archives

Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.