These are the things I've written that are tagged "arduino"

MicIO.js

24 March 2014

This is some crazy magicks and I love it: Use HTML5’s web audio API to create a hardware bus somewhat similar to how Square’s Credit Card readers works. I am abuzz with ideas for this right now and this is bad because I have actual work to do. (via Jesper)

NESpad

17 January 2013

An NES gamepad library for Arduino. One use of this is to allow your Arduino access to the status of 8 buttons (up, down, left, right, A, B, START, SELECT) using only 3 digital pins (for STROBE/LATCH, CLOCK, DATA). 3 pins is a tall order on my Arduino Uno, but for the new Due it’s […]

EventDuino

07 June 2012

Based on the previous link to a Node.js -> Arduino bridge, @JerrySievert pointed me to his own take: An event-driven package for Arduino/Node.js. Listening for events on the board itself is a really cool idea.

Arduino-serial: C code to talk to Arduino

30 May 2012

Relevant to my recent interests. I bought an Arduino Uno this weekend and the amount of ideas I have right now are scary. The primary benefit of this C library is that it will not trigger a reset on the board. This means you can stream data at intervals and not get a reset.

Gameduino

01 March 2011

Gameduino is an add-on for the open-source Arduino hardware platform, created to facilitate the creation of 8-bit video games. They’ve already passed their Kickstarter goal. What’s cool about the Arduino is how low-cost and accessible it is. You could, for example, create a new 8-bit games console on this thing. With a built-in store. I’m […]

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My name is Phil Nelson and I make beautiful objects for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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