Misunderstanding markup
Jeremy Keith explains some of the problems of perception in the recent XHTML2/HTML5 showdown. If you’ve been confused thus-far, let this be your panacea.
Jeremy Keith explains some of the problems of perception in the recent XHTML2/HTML5 showdown. If you’ve been confused thus-far, let this be your panacea.
Consolidates and optimizes CSS in a way which I’ve not seen before. Which is cool, but it would be nice if it could convert it BACK so humans could read/edit it easily. Check the examples, you will be glad you did. Hey, it does do that.
via simplebits.
A very useful looking Interface Builder plugin from Brandon Walkin.
Pierre Igot on the differences between Safari 4’s page zooming and other browsers. Safari 4’s implementation is yards better, and makes the job of the programmer much easier.
A handy little shell script to handle the (tedius) task of renaming XCode project files.
flixel is a completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash games; an object-oriented framework that lets anyone create original and complex games with thousands of objects on screen in just a few hours, without using any of the Flash libraries.
Doesn’t require and actively advises AGAINST using Adobe Flash. Lots of things happening in the 2d games space right now.
Extending Firefox with open web technologies like jQuery, HTML and CSS. I am thinking of it as the next generation of Greasemonkey.
So announced Garrett Murray on twitter. The API was launched by Google today. Glad to see it.
Shawn Inman’s Cufon-compatible solution for pixel fonts. Check out the generator. No anti-aliasing!
The short list of grievances: Twitter doesn’t support it, and may never. HTML5 omits rev
entirely. Atom uses the self
attribute for the very purposes that rev="canonical"
might be used for.
As a big fan of telling people when they’re Doing It Wrong, I’m happy to announce Diggbarred. Diggbarred is a new plugin from myself and Shawn Medero, using John Gruber’s original blocking code in an easy-to-activate form. You can fork, modify, or otherwise mutilate the code on Github.
If you want to try out the Nintendo Wii Homebrew Channel, you’ll need to do the Twilight Hack. To do that, you need a Fat-16 formatted SD card. Here’s the command to format the card on Mac OS X (1.5 and 10.6):
diskutil partitionDisk /Volumes/WII 1 MBRFormat "MS-DOS FAT16" "WII" 1000M
Where WII
is the name of the drive. The 1000M
at the end is how big you want the partition to be, but if the card only has one partition, it will use the whole card, anyway.