A really cool article from poplurker about MST3k, which is an all-time favorite of mine, and the women behind the jokes, the fandom, and more.
comics at its worst adopts a consumer’s myopia where everything is colored by whether or not one’s own appetites are being met, and how, and to what extent.
The central dilemma of writing about something like San Diego Con is that you want to make strong choices in terms of what it all means, but doing so is ridiculous. It’s not blind men describing an elephant by touching an isolated part of its body; it’s blind men discussing the quality of being enjoyed by an elephant after touching an isolated part of its body.
I went this year, on Saturday, and I’m still somewhat decompressing.
The article is games-specific, but I find that it applies to any creative media: Games, film, music, web development. Many points and questions worth digesting, especially the central question: Are the games you have fandom for WORTH your time and love?
Much of modern fandom is mired in what appears, to me, to be an abusive relationship.
Andrew Rilstone takes a long look at fandom, comics, WATCHMEN, Idea Space, adaptations, and much more. It’s a PDF, and for some reason there is no HTML version, but it is completely worth it.
This guy is good.
It actually travels through time (See about 1:00 in the video for the awesome part), and leaves fire trails as in the film and my dreams.