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Make Weird Stuff in Unity Tutorial

[They’re speaking my language][link]:

>This tutorial is about empowering people who feel constrained about their lack of abilities. For example, programmers who feel like they need artists to make cool things, or artists who think they need programmers to make cool things, or even people who are neither of those who want to make cool things.
>
>The tutorial is written for folks who have no experience with Unity or 3D modelling.

Definitely going to spend some time with this on a weekend.

[link]: http://workshops.ko-opmode.com/ “Make Weird Stuff in Unity Tutorial”

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box2dweb

[A more up-to-date version of Box2d in Javascript.][link]

[link]: http://code.google.com/p/box2dweb/ “box2dweb – Box2DFlash port to javascript – Google Project Hosting”

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Game Developer Research Institute

[Doctor Sparkle, the mad genius behind Chrontendo, mentions the GDRI several times in his videos, and it’s an awesome resource for information on… game developers.][link] The bent is toward older companies and projects because those are the ones we generally know the least about.

[link]: http://gdri.smspower.org/wiki/index.php/Main_Page “Main Page – GDRI :: Games You Know. Developers You Don’t.”

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Wired’s Coverage of Game Dev Story

[Nifty article with input from Ron Gilbert][link]. Game Dev Story has been a big timesink for me. It suffers from a distinct lack of polish, but it tickles just the right areas of my brain that spent months with old PC simulations like [Detroit][det] and [Air Bucks][airbucks].

[link]: http://www.wired.com/gamelife/2010/12/game-dev-story/ “What’s Right (and Wrong) With Game Dev Story’s Addictive Simulation | GameLife | Wired.com”
[det]: http://en.wikipedia.org/wiki/Detroit_(computer_game) “Detroit”
[airbucks]: http://en.wikipedia.org/wiki/Air_Bucks “Air Bucks”

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Jasoco’s Adventure Game Engine

[A promising project for the open source game framework Löve for developing Zelda-style 2d adventure games.][link]

[link]: http://github.com/Jasoco/LOVE-Adventure-Game-Engine “Jasoco’s LOVE-Adventure-Game-Engine at master – GitHub”

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“Bad Game Designer, No Twinkie”

[A list of things not to do in game design.][link]

[link]: http://www.designersnotebook.com/Design_Resources/No_Twinkie_Database/no_twinkie_database.htm “The No Twinkie Database!”

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A* Search Algorithm in JavaScript

[Looks like a good implementation][link], be sure to check out the [demo][demo]. Brian’s example is great for people looking for a better understanding of A* in general, and it helped me out personally, but I recently came upon [this version][other] which in my tests is faster by a wide margin, and supports multiple modes of traversal in addition to Manhattan.

[link]: http://www.briangrinstead.com/blog/astar-search-algorithm-in-javascript “Brian Grinstead » Blog Archive » A* Search Algorithm in JavaScript”
[demo]: http://www.briangrinstead.com/files/search.html “A* in Javascript Demo”
[other]: http://webreflection.blogspot.com/2006/10/javascript-path-finder-with-star.html “Another A* implementation”