Categories
Posts

Badlands: The Scroll of Naming

Instead of just asking for money for my prototype game, Badlands, I’ve created the Scroll of Naming. Visit the Badlands homepage and you can pay $1.50 to add any 3 names to the random name generator in the game. Your submissions will be added to the core game code and distributed with the game to everyone.

Don’t be a jerk. I can / will reject names due to bigotry or other jackassery.

Categories
Links

Genetic Football

As a big fan of genetic walkers, and genetic cars, this is right up my alley. Can I get a baseball version please?

Categories
Links

SmoothLifeL

A crazy version of Conway’s Game Of Life using floating point numbers instead of integers. The results are disturbingly organic-looking. Could be images from a blurry microscope.

Categories
Links

Playfic

“the first online community that lets you write, remix, share, and play interactive, text-based games with the world.”

Reminds me of Kove.

Categories
Links

CSS PANIC

A whack-a-mole game written entirely in CSS/HTML. No Javascript. Chrome/Safari only.

Categories
Links

Kids Dungeon Adventure

My friend Ben Garvey and his daughter Sasha have created a Floortop RPG for pre-school aged kids. The idea is your kid uses his or her favorite toys as the characters and baddies. You can buy printable monster cards and rule sheets on his website.

Categories
Links

“EPIC WIN”, a New iPhone Todo App

Similar to a project I was working on (now cancelled. they so win.), a todo list app with an RPG system tacked on. Feel better about your real-life accomplishments with phony rewards!

Categories
Links

Bill Simmons on Sabermetrics

Sabermetrics turns Baseball into a math nerd’s game. I find nothing wrong with that whatsoever.

Categories
Links

One Book, Many Readings

Beautiful, super-detailed love-letter to the mechanics of Choose-Your-Own Adventure books. via Andy Baio and John Gruber.

Categories
Links

The Secret of Monkey Island: SE released for iPhone

Didn’t know this was coming, seems a bit overpriced at $7.99, and 350mb of space seems, likewise, excessive. I’m also not entirely sure how the pointing mechanics will work, as a lot of the targets in Monkey Island are quite small. This works great for a mouse-based pointing system, but when your pointer is a human finger that Apple says should take up a minimum of a 40×40 pixel square… maybe not so much.

Categories
Links

The lying down game

“The sport of lying down in random public places to confuse people.”