These are the things I've written that are tagged "rassler"

Rassler release 13 is now available

28 October 2018

Release 13 of my doomed video game project, Rassler, is now available for download. The dev log has more details: First and most notably: The Rassler title screen and wrestler / territory select screens have music now! I made it. It’s probably fine? I also created and added a little punch sound effect when you […]

Rassler Release 12 is now available

30 August 2018

Release 12 brings a snazzy new launch screen, and an new territory select/generation screen. We’re getting closer to have a fully tracked career, with persistent opponents and all. More details are in the release notes. You can download it, or even buy it (if you can afford to do so) on the Rassler site.

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My name is Phil Nelson and I make beautiful things for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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