[A write-up / retrospective by the primary author of Thief: The Dark Project’s 3D rendering engine][link]. An interesting historical curio, from the time just before hardware 3D rendering was commonplace. via [Shawn Medero][shawn].
[link]: http://nothings.org/gamedev/thief_rendering.html “The 3D Software Rendering Technology of 1998’s Thief: The Dark Project”
[shawn]: http://shawn.medero.net/ “Shawn Medero”