The creator of the previously-linked (and awesome) lo-fi fantasy tile set has opened a store for making / selling licenses for new ones. I applaud this. Make money on your art.
It will launch this summer for $14.99 on PlayStation Network, 1200 Microsoft Points on Xbox Live Arcade and $15 on the Wii U eShop.
DuckTales is a beloved NES game from an era when almost every licensed title was completely awful. Don’t fuck this up, Capcom.
It seems like people—for some reason—were waiting on Polygon to call the industry out on its crap. Polygon, that Microsoft-sponsored, humourless, 70s prog rock supergroup of games journalism. Expecting any kind of populist uproar from Polygon is like expecting One Direction to vilify the X Factor culture that spawned them – they’re entirely within the system, with no interest in existing outside of it. Probably the only thing you needed to know in order to be sure that Polygon was never going to change the world of games journalism was that they could afford to make a multi-part documentary trumpeting all the ways they were going to change the world of games journalism.
Polygon pretty much pissed any credibility they had left down their leg with SimCity. They acted like PR flacks. Rock, Paper, Shotgun just did what they usually do: journalism.
One use of this is to allow your Arduino access to the status of 8 buttons (up, down, left, right, A, B, START, SELECT) using only 3 digital pins (for STROBE/LATCH, CLOCK, DATA).
3 pins is a tall order on my Arduino Uno, but for the new Due it’s a drop in the bucket. It supposedly works with the Freedom Stick, too. Wireless Arduino NES Remote here I come.
We can’t tailor experiences for every possible use case on every device, but we can use what we know about console web browsing to build a better overall experience. Like we’ve done by designing with mobile in mind, considering how a site could be used on a console can have a knock-on effect of making it easier to use overall.
Posting links to stuff like this is why I still keep a blog.
Raising a pretty impressive (approx) $1k per minute right now, getting close to 1/4 of their $950,000 goal with 29 days left to go. That the console is Android-based gives me pause, because… Android, but at the same time, something needs to shake up the home console scene and this might be it.
Looks like a really neat little guide for getting started making a Roguelike game. Lua’s a very efficient scripting engine and interfaces with C, so it’s well-known and well-used in the video games industry.
After eight years as a games journalist and two as a part time developer, I have decided what I think of games: I like them. I’ve also figured out some of the reasons I like them, some of the reasons I sometimes don’t, and which of these things I really care about.
I’m far enough through making my own game, Gunpoint, to get a feel for which of these things I can actually do. But I’m still new at this. A lot of them are things I figured out during development, and Gunpoint itself doesn’t reflect them all. So this is a mission statement: a way for me to be specific and public about what I’d like to do in games, and how I plan to do it.
Don Hodges fixes Dig Dug’s kill screen. Either you’re interested in someone fixing a 20+ year-old video game’s biggest bug, or you aren’t.
An HTML5-based massively multiplayer game using WebSockets. I’ve been wishing for something like this to exist for years now.
In which Minecraft comes full circle. My friends and I have long referred to Minecraft as “Grown-up LEGOs” and now it’s regular LEGOs, too.
Saved me a lot of time this afternoon. Sometime I’d really like to review all of these.