Pure Folly, Miss Poly(gon)

Games journalism, punk rock, and SimCity:

It seems like people—for some reason—were waiting on Polygon to call the industry out on its crap. Polygon, that Microsoft-sponsored, humourless, 70s prog rock supergroup of games journalism. Expecting any kind of populist uproar from Polygon is like expecting One Direction to vilify the X Factor culture that spawned them – they’re entirely within the system, with no interest in existing outside of it. Probably the only thing you needed to know in order to be sure that Polygon was never going to change the world of games journalism was that they could afford to make a multi-part documentary trumpeting all the ways they were going to change the world of games journalism.

Polygon pretty much pissed any credibility they had left down their leg with SimCity. They acted like PR flacks. Rock, Paper, Shotgun just did what they usually do: journalism.

Testing Websites in Game Console Browsers

Anna Debenham for A List Apart:

We can’t tailor experiences for every possible use case on every device, but we can use what we know about console web browsing to build a better overall experience. Like we’ve done by designing with mobile in mind, considering how a site could be used on a console can have a knock-on effect of making it easier to use overall.

Posting links to stuff like this is why I still keep a blog.

Suspicious Developments Manifesto

Tom Francis:

After eight years as a games journalist and two as a part time developer, I have decided what I think of games: I like them. I’ve also figured out some of the reasons I like them, some of the reasons I sometimes don’t, and which of these things I really care about.

I’m far enough through making my own game, Gunpoint, to get a feel for which of these things I can actually do. But I’m still new at this. A lot of them are things I figured out during development, and Gunpoint itself doesn’t reflect them all. So this is a mission statement: a way for me to be specific and public about what I’d like to do in games, and how I plan to do it.