Categories
Links

WebGL demo: What Are You Syncing About?

[Quite the demo][1], in-browser live rendered 3D animation and music using Three.js. Just press start. (via [waxy][waxy])

[1]: https://stianj.com/what-are-you-syncing-about/ “What Are You Syncing About?”
[waxy]: http://waxy.org “Andy Baio’s blog”

Categories
Links

glsl.js

[A WebGL subset focused on making 2D and 3D game visuals more efficient / maintainable.][link] Don’t miss the [examples][ex]. Requires a browser that supports WebGL, so the current released version of Safari is a no-go for now. Try Chrome.

[link]: http://blog.greweb.fr/2013/02/glsl-js-a-javascript-glsl-library-dry-efficient/ “glsl.js, a Javascript + GLSL library = DRY & efficient • @GreWeb”
[ex]: http://greweb.fr/glsl.js/examples/balls/ “Bouncing balls glsl.js example”

Categories
Links

Quake 2 Ported to HTML5

[Feel the power of WebGL, Canvas, HTML5 <audio>, local storage and WebSockets.][link] Works in WebKit nightlies, Chrome development build. *See also:* [More on how to make it work][link].

[link]: http://code.google.com/p/quake2-gwt-port/ “quake2-gwt-port – Project Hosting on Google Code”
[more]: http://code.google.com/p/quake2-gwt-port/wiki/CompatibleBrowsers “Compatible Browsers”

Categories
Links

Preview of WebKit’s WebGL

[3D gaming in-browser without plugins][link]. Playable TODAY with a [nightly build of Webkit][nightly] on your Mac. Wow.

[link]: http://blog.wolfire.com/2009/09/preview-of-webkits-webgl-canvas3d/ “Wolfire Blog – Preview of WebKit’s WebGL / Canvas 3D”
[nightly]: http://nightly.webkit.org/ “Nightly Webkit builds”