These are the things I've written that are tagged "webgl"

glsl.js

A WebGL subset focused on making 2D and 3D game visuals more efficient / maintainable. Don’t miss the examples. Requires a browser that supports WebGL, so the current released version of Safari is a no-go for now. Try Chrome.

Quake 2 Ported to HTML5

Feel the power of WebGL, Canvas, HTML5 <audio>, local storage and WebSockets. Works in WebKit nightlies, Chrome development build. See also: More on how to make it work.

Hello There

My name is Phil Nelson and I make beautiful objects for a troubled world in CSS, HTML, and JavaScript. I'm a designer / developer at Occipital.

Stuff I Make

Contact Phil Nelson

  • Mail:
  • AIM: extrafuture
  • Twitter: @philnelson

Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.