A WebGL subset focused on making 2D and 3D game visuals more efficient / maintainable. Don’t miss the examples. Requires a browser that supports WebGL, so the current released version of Safari is a no-go for now. Try Chrome.
Feel the power of WebGL, Canvas, HTML5 <audio>, local storage and WebSockets. Works in WebKit nightlies, Chrome development build. See also: More on how to make it work.