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The Webkit Inspector

A thoughtful, in-depth, guide to the most powerful web development tool in any browser today.

If you aren’t developing in a Webkit-based browser (Chrome, Safari) you’re probably wasting a lot of time.

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Opera confirms WebKit prefix usage

Mozilla, Microsoft, and Opera are none too happy about Webkit’s prefixes becoming a sort of organic standard, especially on mobile:

Opera, along with Microsoft and Mozilla, announced at a CSS Working Group meeting that we would support some WebKit prefixes. This is because too many authors of mobile sites only use the WebKit-prefixed version, and not even the standard, unprefixed one, when it is available. This leads to a reduced user experience on Opera, Mobile Firefox and Mobile IE, which don’t receive the same shiny effects, such as transitions, gradients and the like, even if the browser supports those effects.

The problem to me seems to be one of education and tools. Authors don’t use -o prefix because they either don’t know about it, or they don’t have a significant Opera user base. Ditto the other browsers. iOS is king of the castle on mobile, and that means Safari, and that means WebKit.

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PhantomJS: Headless WebKit with JavaScript API

Phantom is a minimalistic implementation of WebKit without a user interface, making it perfect for testing pages or scraping data.

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Rouse

Described by the creator of the project as:

an attempt to create a new Mac OS X web browser that steals the best bits from OmniWeb for its user interface, adds some well-needed hooks to the interior to customize rendering and loading, and otherwise stays away from scope creep as far as possible.

and I am so down with that. Jesper has done some fairly in-depth writing on the project’s Feasibility and Scope, Originality and Getting Involved.

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There is no WebKit on Mobile

Peter-Paul Koch tests 19 different versions of WebKit/KHTML and creates a table comparing their successes and failures. His verdict: You’re going to have to test in multiple WebKit-based browsers for awhile, yet.

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Preview of WebKit’s WebGL

3D gaming in-browser without plugins. Playable TODAY with a nightly build of Webkit on your Mac. Wow.