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The Webkit Inspector

[A thoughtful, in-depth, guide to the most powerful web development tool in any browser today.][link]

If you aren’t developing in a Webkit-based browser (Chrome, Safari) you’re probably wasting a lot of time.

[link]: http://jtaby.com/2012/04/23/modern-web-development-part-1.html “Modern Web Development”

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Opera confirms WebKit prefix usage

[Mozilla, Microsoft, and Opera are none too happy][link] about Webkit’s prefixes becoming a sort of organic standard, especially on mobile:

>Opera, along with Microsoft and Mozilla, announced at a CSS Working Group meeting that we would support some WebKit prefixes. This is because too many authors of mobile sites only use the WebKit-prefixed version, and not even the standard, unprefixed one, when it is available. This leads to a reduced user experience on Opera, Mobile Firefox and Mobile IE, which don’t receive the same shiny effects, such as transitions, gradients and the like, *even if the browser supports those effects*.

The problem to me seems to be one of education and tools. Authors don’t use -o prefix because they either don’t know about it, or they don’t have a significant Opera user base. Ditto the other browsers. iOS is king of the castle on mobile, and that means Safari, and that means WebKit.

[link]: http://www.netmagazine.com/news/opera-confirms-webkit-prefix-usage-121923 “Opera confirms WebKit prefix usage | News | .net magazine”

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PhantomJS: Headless WebKit with JavaScript API

[Phantom is a minimalistic implementation of WebKit without a user interface, making it perfect for testing pages or scraping data.][link]

[link]: http://www.phantomjs.org/ “PhantomJS: Headless WebKit with JavaScript API”

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Rouse

[Described by the creator of the project as][link]:

>an attempt to create a new Mac OS X web browser that steals the best bits from OmniWeb for its user interface, adds some well-needed hooks to the interior to customize rendering and loading, and otherwise stays away from scope creep as far as possible.

and I am so down with that. Jesper has done some fairly in-depth writing on the project’s [Feasibility and Scope][feas], [Originality][orig] and [Getting Involved][inv].

[link]: http://code.google.com/p/rouse/ “rouse – Project Hosting on Google Code”
[feas]: http://waffle.wootest.net/2010/04/18/rouse-feasibility-and-scope/ “Rouse: Feasibility and Scope”
[orig]: http://waffle.wootest.net/2010/04/18/rouse-originality/ “Rouse: Originality”
[inv]: http://waffle.wootest.net/2010/04/18/rouse-involvement/ “Getting Involved in Rouse”

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There is no WebKit on Mobile

[Peter-Paul Koch tests 19 different versions][link] of WebKit/KHTML and [creates a table comparing their successes and failures][table]. His verdict: You’re going to have to test in multiple WebKit-based browsers for awhile, yet.

[link]: http://www.quirksmode.org/blog/archives/2009/10/there_is_no_web.html “QuirksBlog: There is no WebKit on Mobile”
[table]: http://www.quirksmode.org/webkit.html “The Table”

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Preview of WebKit’s WebGL

[3D gaming in-browser without plugins][link]. Playable TODAY with a [nightly build of Webkit][nightly] on your Mac. Wow.

[link]: http://blog.wolfire.com/2009/09/preview-of-webkits-webgl-canvas3d/ “Wolfire Blog – Preview of WebKit’s WebGL / Canvas 3D”
[nightly]: http://nightly.webkit.org/ “Nightly Webkit builds”