A [gorgeous VR version of the SMW map](https://www.artstation.com/artwork/zLlQd), rendered in Google Blocks. There is a (https://www.youtube.com/watch?v=gwyeqoXErTk), too.
Via [Chappel Ellison](https://twitter.com/ChappellTracker)
A [gorgeous VR version of the SMW map](https://www.artstation.com/artwork/zLlQd), rendered in Google Blocks. There is a (https://www.youtube.com/watch?v=gwyeqoXErTk), too.
Via [Chappel Ellison](https://twitter.com/ChappellTracker)
So… We Made A Headset. More on the official site.
We started working on Bridge, in secret, pretty soon after Structure Sensor launched. It’s so cool to be able to talk about this in public. I got to get my hands dirty with a lot of Bridge, including the Bridge Engine that powers the software. The press has done a better job than I could in describing the device, so I’ll leave it to them for now:
Wired: The Bridge Headset Powers Up iPhone VR With Positional Tracking
The Verge: Bridge is a new headset that lets you mix virtual objects with the real world
Last week Occipital announced the VR Dev Kit, and a public preview of our kickass positional tracking inside of Bridge Engine. As part of the launch, I did a lot of stuff! Here’s the video that I wrote, shot, edited, and narrated:
I also designed the system with our in-house 3D team, prototyped it all on our 3D printer (an Ultimaker 2), and am currently helping to kit and ship the orders with Lauren. Being this close to every part of a product is really exciting and scary, but so worth it when it works.
Update: We got featured on TechCrunch!