I am truly honored to have my work represented by this marginally-popular regular feature on Adafruit’s YouTube channel. Seriously, so great.
Praise be to the gods. Every issue, every cover. What a resource. UPDATE 8/11/2016: Nintendo poured cold water all over this a few days later. Bummer.
I just released the in-development version of my new game, DIG_IT!, which is a retro-inspired roguelike/dig-dug-like written in lua with love2d.
I designed this simple NES cart cover to use as little material as possible, but still be robust enough to print even on janky printers. Hopefully this will help keep your NES carts safe and sound for future generations. It’s available on thingiverse for the low price of FREE.
Wrote, shot, edited by, and starring yours truly. Released June 22nd, 2016.
Occipital recently acquired Replica Labs. Also, now we can relocalize inside of Bridge Engine without a 3D sensor! Weird how those things go together. Anyway, I wrote, shot and edited this video to commemorate the event.
My aforementioned wireframe model of a skull has been featured on Thingiverse! It’s a remix of a remix of a
Thanks a ton to our private beta partners. They made all this stuff in a week! For more info, see the Structure Sensor developer page.
Rassler is a little 2D 1980s-inspired pro wrestling RPG that I’ve been developing in my spare time, using the Love2d engine. It’s free, I’ve been doing updates pretty regularly, and plan on continuing to do so. Currently only built for OS X, but Windows builds are coming soon.
My name is Phil Nelson and I make beautiful objects for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.
Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.