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New Game From Me: Chipping Challenge

From the official page:

Chipping Challenge is a point-and-click meditative golf-like game meant to be relaxing and rewarding. Games usually last about 15 minutes.

As of this writing Chipping Challenge Alpha04 is available for free on macOS, Windows, Linux, and Android. It is totally a riff on Desert Golfing, but more than that, and I hope you like it.

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S L O W G R A M

[Pay me $5 and I’ll print and mail you a copy of any picture you like on 4 x 6-inch glossy photo paper.][link]

SLOWGRAM refuses to scale up or optimize.

[link]: https://slowgram.extrafuture.com/ “SLOWGRAM”

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Haunted Floating Eye Release 2 is Now Available

The Love2d game jam is over, but I’m not finished with Haunted Floating Eye yet.

Release 2 dropped on Saturday, and is now available for download. I wrote a little about the release.

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New Game: Haunted Floating Eye

Created for LÖVE Jam 2018, my latest game is called Haunted Floating Eye. It’s something like a tower (lair) defense game, mixed with cruelty, base building and ennui. The jam has ended, but voting is open for the next 12 days. I’d really appreciate it you tried it out, and voted on the on the game jam page.

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Introducing TapMeasure – Occipital’s new measurement / room CAD generation tool

TapMeasure is a whole new way to build a 3D model of any room in a few seconds. It works with Apple’s new ARKit framework, and adds Occipital’s special sauce to provide artwork alignment, quick measurements, and the aforementioned generation of (SketchUp-compatible) CAD files. It’s free, and will ship as soon as iOS 11 drops later today.

See [the website at tapmeasure.io][tapmeasure].

For my part, I got to push some iOS code to this one! As well as helping out with some of the graphic design and UX, I was also able to design and edit the tutorial videos and the launch trailer embedded above. We have the luxury of one of the most seasoned computer vision teams in the world here, and I think it shows.

[tapmeasure]: https://tapmeasure.io “TapMeasure”

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Rassler Release 8 AKA Random Events Part II

Just pushed a new release of my free [retro pro wrestling RPG, Rassler][link]. This one contains some small updates and an interesting, complicated, unintended consequence:

>The last bullet point, explaining the changes to the activity system, is essentially a naive implementation of drug dependency. The player needs their health to be above 0 in order to work or go out. If the player has $40 they can buy some pain killers to get them through the next match, but pain killers only provide a +6 to short-term health (and a -6 to max health, affecting their future prospects and longevity) so it is not a sustainable solution. Either the player gets lucky, and their next several matches are relatively easy and they aren’t further injured, or something bad happens and they’re rendered immobile and bankrupt in the end.

[More in the Devlog][rel].

[rel]: https://philnelson.itch.io/rassler/devlog/10124/release-8-notes-random-events-in-matches-bug-fixes “Release 8 Notes: Random events in matches, and a note about drugs”
[link]: https://philnelson.itch.io/rassler “Rassler on itch.io”

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Wreddit loves Rassler

Yesterday [I posted my game, Rassler, to the pro wrestling subreddit /r/SquaredCircle][link]. They love it? It seems like they love it. I don’t know how to handle feedback this positive.

[link]: https://www.reddit.com/r/SquaredCircle/comments/6mvz9m/ive_been_working_on_this_8bit_pro_wrestling_rpg/ “/r/SquaredCircle thread”

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New Game: Duck Jumper

Rediscovered after being lost since 1987, and now available for download [on itch.io: Duck Jumper][1]. Jump on ducks! Keep doing it!

Name your own price, and yes, $0.00 is a price.

[1]: https://philnelson.itch.io/duck-jumper “Download Duck Jumper”

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Squeezing the soul out of digital video

The image above is from the original Teenage Mutant Ninja Turtles cartoon title sequence. Pretty iconic, right? It is the result of a new video technique I came up with. For more examples and a thorough explanation, read on:

I was taken by a Strange Mood and created a small combination of shell and python scripts that:

1) Creates a still image from every frame of a given input video, then
2) Compares each of these images against each other, round-robin style, in order to
3) Find the two images (and therefore, the two “shots”) which are the LEAST like each other in the source video.

Essentially it take a video input, and finds the two frames that are least like each other. My theory is that all of this will Tell Us Something. I don’t really know what. This is something like digital mysticism, trying to find the soul of a string of bits and surface it.

The current method is sub-optimal in several ways, for one it takes a long time to run on a laptop. Remember: We’re comparing every second of video to every other second of video, and that adds up. Running the script against a full 22-minute episode of a TV should would require 970921 comparisons, so I’ll set that up to run tonight and maybe it’ll be done by morning? This sounds like a job for EC2.

Some more examples:

A-Ha – Take On Me

Citizen Kane – Original Trailer

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Announcing Badlands, a little game

A sort of single screen microgod game that is roughly 10% complete but functional. Free download for macOS. Windows build coming soon. More on the itch.io page.

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“For The Love Of Dog” Wireframe Skull Featured on Adafruit’s YouTube Channel

skull adafruit

I am truly honored to have my work represented by [this marginally-popular regular feature on Adafruit’s YouTube channel][link].

Seriously, so great.

[link]: https://www.youtube.com/watch?v=psWgfBCL-Ek “Wireframe Skull on Time-lapse Tuesday”

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New Game: DIG_IT!

I just released the in-development version of my new game, DIG_IT!, which is a retro-inspired roguelike/dig-dug-like written in lua with love2d.

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New 3D Printable Object: NES Cart Covers

9c969e1b6572b6c2533c8bee05943323_preview_featured

I designed [this simple NES cart cover][link] to use as little material as possible, but still be robust enough to print even on janky printers. Hopefully this will help keep your NES carts safe and sound for future generations. It’s available [on thingiverse][thing] for the low price of FREE.

[link]: http://thisoldconsole.com/post/146951201585/original-nintendo-entertainment-system-cart-cover “NES Cart Cover”
[thing]: http://www.thingiverse.com/thing:1659496 “Nintendo Entertainment System Cart Cover (Tender NES)”

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Video: Introducing Power Adapter Pro for Structure Sensor

Wrote, shot, edited by, and starring yours truly. Released June 22nd, 2016.

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New Video: Mixed Reality in Bridge Engine With No 3D Sensor Required

Occipital [recently acquired][1] Replica Labs. Also, now we can relocalize inside of Bridge Engine without a 3D sensor! Weird how those things go together. Anyway, I wrote, shot and edited this video to commemorate the event.

[1]: http://techcrunch.com/2016/06/02/occipital-buys-replica-labs-to-help-turn-your-living-room-into-a-video-game-sooner/ “Occipital Buys Replica Labs To Help Turn Your Living Room Into A Video Game Sooner”

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“For The Love of Dog” Featured on Thingiverse

Featured on Thingiverse

My aforementioned wireframe model of a skull has been featured on Thingiverse! It’s a remix of a remix of a

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A Video I Edited About Occipital’s Bridge Engine

Thanks a ton to our private beta partners. They made all this stuff in a week! For more info, see the Structure Sensor developer page.

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New 3D Printable Object: (For The Love of Dog)

73a4f0a870dc45f0c98546cf89e8d8c3_preview_featured

I remixed a neat Skull model from garygeo on Thingiverse into this much cooler wireframe mesh pencil holder. It’s free.

One of the best things about Thingiverse is the ability to post pictures of your finished prints of other folks designs.

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Stuff I Made: Metroid Title Theme

Some years ago I made this version of the Metroid title theme on my Mac. I think it is sufficiently moody/creepy. Enjoy!

Download: Metroid Intro (M4a, 2.2mb)