These are the things I've written that are tagged "music"

TransProse

10 July 2017

Creating music from text: Using natural language processing, TransProse reads in text and determines densities of eight different emotions (joy, sadness, anger, disgust, anticipation, surprise, trust, and fear) and two different states (positive or negative) throughout the novel. The musical piece chronologically follows the novel. It uses the emotion density data to determine the tempo, […]

A beginner’s guide to Dungeon Synth

23 June 2017

Dirge magazine: What I Like About Dungeon Synth is, primarily, the music and the wide range of emotions it encompasses; the bombast and the subtlety, the melancholy and the fury, the epic and the transient. It blends genres that are dear to my heart, from medieval airs to black metal malevolence, into something that is […]

Traces I

14 June 2017

Traces I is the sound of synthesizers wrapped in cheesecloth being broadcast from the last radio tower of a dying world… in the shape of a 5-track pay-what-you-can album on Bandcamp. I’m enjoying it a lot. You can contribute to the artist’s patreon, too.

Bob Dylan’s Nobel Prize acceptance speech

06 June 2017

Kottke: Bob Dylan finally delivered his Nobel Prize lecture in the form of a video (you can also listen to it on Soundcloud). Over the course of just 27 minutes, he talks about his influences, both musical and literary, and muses on the differences and similarities between music and literature. Listening to the speech, instead […]

Google strong-arms indie musicians into accepting brutal, crowdfunding-killing deal for streaming service

28 January 2015

A strong but honest headline about Googe’s new bullshit: Participation in the new service requires that your entire catalog be available for streaming, at high resolution. Participation requires that you not release your music elsewhere earlier, e.g., no early releases for fans or backers. You no longer get a choice of whether to do nothing, […]

The Open Bundle

11 July 2013

CC-licensed art and music for videos games from independent creators. If they reach their funding goal they’re making all of the assets public domain. I absolutely love this idea. Get paid for your work and then move on to something else, leaving it for anyone who wants it.

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My name is Phil Nelson and I make beautiful objects for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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