Tag: html5

  • Adobe Announces Plans To Discontinue Flash, Will Stop Supporting Entirely in 2020

    [Ding, dong, the witch is dead][link]: >But as open standards like HTML5, WebGL and WebAssembly have matured over the past several years, most now provide many of the capabilities and functionalities that plugins pioneered and have become a viable alternative for content on the web. Over time, we’ve seen helper apps evolve to become plugins,…

  • MicIO.js

    [This is some crazy magicks and I love it][link]: > Use HTML5’s web audio API to create a hardware bus somewhat similar to how Square’s Credit Card readers works. I am abuzz with ideas for this right now and this is bad because I have actual work to do. (via [Jesper][jesp]) [link]: http://colinbookman.com/2014/03/23/micio/ “MicIO.js” [jesp]:…

  • Structure.io homepage refresh

    So, we just launched an update to the [Structure Sensor homepage][link], and it features some neat HTML5 / CSS3 tech. I’m pretty happy with it. It required me to learn a few things, which I’ll hopefully have time to write about here soon. It also marks the first time I’ve ever encoded video in [WebM][webm]!…

  • Exploring canvas drawing techniques

    A [very well put-together interactive tutorial][link] and examination of drawing using the HTML canvas tag. Even if you’re pretty up on things, you might learn something new. [link]: http://perfectionkills.com/exploring-canvas-drawing-techniques/ “Perfection kills » Exploring canvas drawing techniques”

  • ScummVM Ported to Javascript

    [Day of the Tentacle, Maniac Mansion, LOOM, Indiana Jones, Monkey Island, all of the classics now playable in HTML5][link]. The audio is Firefox-only for now, but this is damned impressive. And cool. [link]: http://clb.demon.fi/html5scummvm/dott/dott.html “HTML5 Day of the Tentacle”

  • Timeline JS

    [Really slick timeline visualization that can pull in data from a Google Spreadsheet, Flickr, etc.][link] I plan on using this for some weird stuff. [link]: http://timeline.verite.co/ “Timeline JS – Beautifully crafted timelines that are easy, and intuitive to use.”

  • Defend the Open Web: Keep DRM Out of W3C Standards

    [The EFF is on the right side of this one, if there was any doubt:][link] >All too often, technology companies have raced against each other to build restrictive tangleware that suits Hollywood’s whims, selling out their users in the process. But open Web standards are an antidote to that dynamic, and it would be a…

  • Play the Original Spelunky in HTML5

    [Darius Kazemi used the newest version of GameMaker to port the game to HTML5/Javascript][link]. No sound yet, but totally playable and pretty cool. I’ll have to revisit GameMaker myself soon. [link]: http://tinysubversions.com/2012/07/spelunky-html5/ “Spelunky HTML5”

  • BrowserQuest

    [An HTML5-based massively multiplayer game using WebSockets.][link] I’ve been wishing for something like this to exist for years now. [link]: http://browserquest.mozilla.org/ “BrowserQuest”

  • JavaScript WebRTC in Opera Mobile 12

    [Featuring live video from the built-in camera on your mobile, totally within the browser and without plugins.][link] This is great and exciting. [WebRTC][webrtc] is making big strides today. [link]: http://weblog.bocoup.com/javascript-webrtc-opera-mobile-12/ “JavaScript WebRTC in Opera Mobile 12 – Bocoup” [webrtc]: http://www.w3.org/TR/webrtc/ “WebRTC specification”

  • HTML5 Please

    [Paul Irish’s new site which gives general advice on which HTML5 features you can use responsibly.][link] [link]: http://html5please.us/ “HTML5 Please – Use the new and shiny responsibly”

  • Handheld Designer

    [A successor to the “Sweet solution,” an HTML5-based iOS app creator for Macs.][link] Looks great in theory, looking forward to trying it out. [link]: http://handhelddesigner.com/ “Handheld Designer, Easily create and host beautiful HTML5 mobile web applications for the iPhone, iPad, and iPod touch”