Like last year’s campaign, I created the video for this amazing spatial AI device. Now available on Kickstarter.
Magnetic Interference is an album of music produced here in the Wizard Tower, using my KORG Volca Beats, Monotron Delay, and Monotron Duo. They’re meant to be used in your own projects, royalty free. My Patrons get it for $0, but even if you aren’t a member of my Patreon you can listen to it on Bandcamp or buy a copy for $3.
It’s been fun using this little drum machine to make chilly, relaxing beats to put on while I work on client stuff. Expect more.
Our Discord sever is now a community server, which means I want all of ya’ll in there. This is a year for making new friends. Join today and watch some wrestling, or play some video games, or just lurk: https://discord.gg/uNahVCDU
The introduction video I wrote for OpenCV.ai is now live! It’s a tight 2 minutes of no bullshit pitching.
Having run the $1,350,000 campaign for OpenCV AI Kit, I am now stepping away from that project while they focus on computer vision development, manufacturing and fulfillment. They’ve got a big job ahead of them and I wish them the best of luck.
This means I’m available for freelance again, after several months of that project taking all my time.
My dance card is filling up rapidly, I guess that happens when you raise a million dollars, but I still have space for projects in the realm of 1-2 weeks of work. If you need video production and editing, voiceovers, UI/UX design, web development and infrastructure consulting, or have some other wacky idea- hit me up by emailing
phil @ this domain name.
For the last several months I’ve been helping OpenCV ready their biggest launch ever, and today it’s here. The OpenCV AI Kit is now available on Kickstarter.
A Spatial AI platform so small, it’s going to be huge.
The best press mention so far has been Devin Coldewey’s piece for TechCrunch: OpenCV AI Kit aims to do for computer vision what Raspberry Pi did for hobbyist hardware
The campaign has been up for a little over 4 hours, and we’ve passed 500 backers, smashed our goal, and are about to cross the $100,000 mark.
The last month or so I’ve been working with a new computer vision / AI startup, Luxonis. megaAI is the first project we’ve worked on together. I named it, designed the logo, wrote a lot of the copy, and wrote/shot/edited/narrated the launched video. It’s a tiny but powerful camera built for Raspberry Pi and other embedded / low power situations.
Get one: You can get your own megaAI on CrowdSupply right now for $169.
I’ve been laid off by Occipital after 7 years and 2 months of 8:30am to 6:30pm days. I didn’t see it coming and it genuinely hurts. I’ve got a little money, but not much. Until the next thing comes around, let’s do some of the stuff we used to:
You can find me streaming RimWorld, Fire Pro, and other stuff on Twitch
I’m still posting too much on Twitter
If you’d like to help me directly, you can join my Patreon for a buck and help me pay my rent / eat food while I work on my indie games, apps, etc.
You can, of course, also hire me to design beautiful, usable, apps, websites, and games for you. Hit me up on LinkedIn or send me an email.
Occipital has posted a new teaser video I worked on, please do check it out.
This is the first big animated render I’ve ever produced and shown to the public, so far. It was created using Modo 13 on macOS, Final Cut Pro, and Compressor.
Release 12 brings a snazzy new launch screen, and an new territory select/generation screen. We’re getting closer to have a fully tracked career, with persistent opponents and all.
Created for LÖVE Jam 2018, my latest game is called Haunted Floating Eye. It’s something like a tower (lair) defense game, mixed with cruelty, base building and ennui. The jam has ended, but voting is open for the next 12 days. I’d really appreciate it you tried it out, and voted on the on the game jam page.
My colleagues at Occipital and I put together this tutorial video for customers of our Canvas home scanning application. I wrote the script and did the voiceover. My co-worker Karla Estrada shot, edited, and starred.
I did the voiceover for this video from our friends at Paracosm. It’s about Velodyne’s VLP-16 sensor and how it’s used in Paracosm’s PX-80 handheld scanner.
Adam Silver with some good horse sense. This is a surprisingly common practice here in the Year of Luigi 2017. It’s mostly surprising because we spent so much time talking about this during the original web standards push that I’d hoped it had sunk in.
So… We Made A Headset. More on the official site.
We started working on Bridge, in secret, pretty soon after Structure Sensor launched. It’s so cool to be able to talk about this in public. I got to get my hands dirty with a lot of Bridge, including the Bridge Engine that powers the software. The press has done a better job than I could in describing the device, so I’ll leave it to them for now:
Last week Occipital announced the VR Dev Kit, and a public preview of our kickass positional tracking inside of Bridge Engine. As part of the launch, I did a lot of stuff! Here’s the video that I wrote, shot, edited, and narrated:
I also designed the system with our in-house 3D team, prototyped it all on our 3D printer (an Ultimaker 2), and am currently helping to kit and ship the orders with Lauren. Being this close to every part of a product is really exciting and scary, but so worth it when it works.
Update: We got featured on TechCrunch!
Wrote, shot, edited by, and starring yours truly. Released June 22nd, 2016.
One of the reasons they mention for enacting this policy is to attract more senior-level candidates. I hope more tech companies follow their lead. Good on them.