These are the things I've written that are tagged "work"

New Game: Haunted Floating Eye

20 February 2018

Created for LÖVE Jam 2018, my latest game is called Haunted Floating Eye. It’s something like a tower (lair) defense game, mixed with cruelty, base building and ennui. The jam has ended, but voting is open for the next 12 days. I’d really appreciate it you tried it out, and voted on the on the […]

Use Cases for Structure Sensor

01 September 2016

Really happy with how the new Use Cases pages for Structure Sensor and our related software technology came together. Right now you can check out 3D Scanning with Structure Sensor, Medical Imaging, and Embedded Installations. You’ll find videos, sample output, the whole deal.

Why AeroFS offers parental leave

27 January 2015

10 weeks paid maternity and paternity leave at 100% salary, up to 8 more at 50%. It’s not perfect but it’s a start. One of the reasons they mention for enacting this policy is to attract more senior-level candidates. I hope more tech companies follow their lead. Good on them.

Occipital

05 February 2013

This week I’ve officially accepted a position with Occipital, helping them bring their kickass computer vision research and products to the web. You may know them from their app, 360 Panorama, which is found on most iPad demo units in Apple stores. They also created Red Laser, which is now owned by eBay. Glad to […]

5 Principles For Good Code

06 February 2012

While replying to a job posting, I started writing this little manifesto of sorts as a mission statement for myself. After kicking it around a little with my good friend Jesper of Waffle Software, I felt I should open it up to the world for criticism, additions, and discussion. The format and content owes much […]

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My name is Phil Nelson and I make beautiful things for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.