These are the things I've written that are tagged "video games"

New Game: DIG_IT!

I just released the in-development version of my new game, DIG_IT!, which is a retro-inspired roguelike/dig-dug-like written in lua with love2d.

Rassler

Rassler is a little 2D 1980s-inspired pro wrestling RPG that I’ve been developing in my spare time, using the Love2d engine. It’s free, I’ve been doing updates pretty regularly, and plan on continuing to do so. Currently only built for OS X, but Windows builds are coming soon.

Halcyon 6: Starbase Commander

A new game from Massive Damage: A rogue-like sci-fi strategy survival game with base building, tactical combat, crew management and emergent storytelling. 90% of the words in that sentence make me so happy. Feels like equal parts X-Com, Civilization, and FTL. It looks great, too. The visual aesthetic is this kind of atemporal “18-bit” style […]

Jocks .vs. Nerds

Weird to see adults clinging to "jocks vs. nerds" when the sports industry & videogame industry are just the same dude in different T-shirts— Maddy Myers (@samusclone) December 16, 2014

Playing With My Son

“What happens when a 21st-century kid plays through video game history in chronological order?” An experiment in forced nostalgia and questionable parenting by Andy Baio.

Make Weird Stuff in Unity Tutorial

They’re speaking my language: This tutorial is about empowering people who feel constrained about their lack of abilities. For example, programmers who feel like they need artists to make cool things, or artists who think they need programmers to make cool things, or even people who are neither of those who want to make cool […]

Phaser

Another HTML5 2D game framework, built mobile-first. Supports TypeScript and JavaScript. Looks pretty fast / simple, and it’s used on the awesome Game Mechanic Explorer site.

Blur and Bleed: Running Games on a TV

Mattias Gustavsson is working on a hell of a good CRT filter: Don’t think it is your mind playing tricks on you. In some ways, things DID look better back in the days. When hooked up to old worn-down TV’s with yesteryears technology, usually by means of a coaxial cable, the video output of the […]

MK-ULTRA Games, Inc.

The latest awesome games studio to come out of the Toronto indie scene is headed by my old friend, and publisher of exp. Magazine, Mathew Kumar. I am dead chuffed. See also: Kotaku’s coverage of their first (forthcoming) game, Knight and Damsel.

The Open Bundle

CC-licensed art and music for videos games from independent creators. If they reach their funding goal they’re making all of the assets public domain. I absolutely love this idea. Get paid for your work and then move on to something else, leaving it for anyone who wants it.

ScummVM Ported to Javascript

Day of the Tentacle, Maniac Mansion, LOOM, Indiana Jones, Monkey Island, all of the classics now playable in HTML5. The audio is Firefox-only for now, but this is damned impressive. And cool.

Oryx Design Lab

The creator of the previously-linked (and awesome) lo-fi fantasy tile set has opened a store for making / selling licenses for new ones. I applaud this. Make money on your art.

DuckTales Remastered announced by Capcom

DuckTales Remastered is in development at WayForward Technologies, Capcom announced today during its “World of Capcom” panel at PAX East 2013. It will launch this summer for $14.99 on PlayStation Network, 1200 Microsoft Points on Xbox Live Arcade and $15 on the Wii U eShop. DuckTales is a beloved NES game from an era when […]

Pure Folly, Miss Poly(gon)

Games journalism, punk rock, and SimCity: It seems like people—for some reason—were waiting on Polygon to call the industry out on its crap. Polygon, that Microsoft-sponsored, humourless, 70s prog rock supergroup of games journalism. Expecting any kind of populist uproar from Polygon is like expecting One Direction to vilify the X Factor culture that spawned […]

Hello There

My name is Phil Nelson and I make beautiful objects for a troubled world in CSS, HTML, and JavaScript. I'm a designer / developer at Occipital.

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Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.