These are the things I've written that are tagged "video games"

Rassler release 13 is now available

28 October 2018

Release 13 of my doomed video game project, Rassler, is now available for download. The dev log has more details: First and most notably: The Rassler title screen and wrestler / territory select screens have music now! I made it. It’s probably fine? I also created and added a little punch sound effect when you […]

Rassler Release 12 is now available

30 August 2018

Release 12 brings a snazzy new launch screen, and an new territory select/generation screen. We’re getting closer to have a fully tracked career, with persistent opponents and all. More details are in the release notes. You can download it, or even buy it (if you can afford to do so) on the Rassler site.

Galencia

17 July 2018

Galencia, the 2017 Commodore 64 Game of the Year, is now available on Steam. That’s right, a brand-new honest-to-goodness Commodore 64 game in all its 1980s glory ported to your PC (Mac coming soon). Full disclosure: Developer is a friend of my co-worker.

Universal Mega Dumper

18 June 2018

Unnaturally tempted by this project, which has created a common platform for cartridge dumping w/ standard adapters for the major consoles. It auto-recognizes which type of cart you connect, too! The Universal Mega Dumper (UMD) is a game catridge read/writer project designed around a Teensy++ microcontroller. The universality comes from the UMD’s ability to support […]

New Game: Haunted Floating Eye

20 February 2018

Created for LÖVE Jam 2018, my latest game is called Haunted Floating Eye. It’s something like a tower (lair) defense game, mixed with cruelty, base building and ennui. The jam has ended, but voting is open for the next 12 days. I’d really appreciate it you tried it out, and voted on the on the […]

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My name is Phil Nelson and I make beautiful things for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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