These are the things I've written that are tagged "video games"

Rassler

01 December 2015

Rassler is a little 2D 1980s-inspired pro wrestling RPG that I’ve been developing in my spare time, using the Love2d engine. It’s free, I’ve been doing updates pretty regularly, and plan on continuing to do so. Currently only built for OS X, but Windows builds are coming soon.

Halcyon 6: Starbase Commander

10 March 2015

A new game from Massive Damage: A rogue-like sci-fi strategy survival game with base building, tactical combat, crew management and emergent storytelling. 90% of the words in that sentence make me so happy. Feels like equal parts X-Com, Civilization, and FTL. It looks great, too. The visual aesthetic is this kind of atemporal “18-bit” style […]

Make Weird Stuff in Unity Tutorial

01 May 2014

They’re speaking my language: This tutorial is about empowering people who feel constrained about their lack of abilities. For example, programmers who feel like they need artists to make cool things, or artists who think they need programmers to make cool things, or even people who are neither of those who want to make cool […]

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My name is Phil Nelson and I make beautiful objects for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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