These are the things I've written that are tagged "video games"

New Game: Haunted Floating Eye

20 February 2018

Created for LÖVE Jam 2018, my latest game is called Haunted Floating Eye. It’s something like a tower (lair) defense game, mixed with cruelty, base building and ennui. The jam has ended, but voting is open for the next 12 days. I’d really appreciate it you tried it out, and voted on the on the […]


01 December 2015

Rassler is a little 2D 1980s-inspired pro wrestling RPG that I’ve been developing in my spare time, using the Love2d engine. It’s free, I’ve been doing updates pretty regularly, and plan on continuing to do so. Currently only built for OS X, but Windows builds are coming soon.

Halcyon 6: Starbase Commander

10 March 2015

A new game from Massive Damage: A rogue-like sci-fi strategy survival game with base building, tactical combat, crew management and emergent storytelling. 90% of the words in that sentence make me so happy. Feels like equal parts X-Com, Civilization, and FTL. It looks great, too. The visual aesthetic is this kind of atemporal “18-bit” style […]

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My name is Phil Nelson and I make beautiful things for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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