Rassler Release 8 AKA Random Events Part II

Just pushed a new release of my free retro pro wrestling RPG, Rassler. This one contains some small updates and an interesting, complicated, unintended consequence:

The last bullet point, explaining the changes to the activity system, is essentially a naive implementation of drug dependency. The player needs their health to be above 0 in order to work or go out. If the player has $40 they can buy some pain killers to get them through the next match, but pain killers only provide a +6 to short-term health (and a -6 to max health, affecting their future prospects and longevity) so it is not a sustainable solution. Either the player gets lucky, and their next several matches are relatively easy and they aren’t further injured, or something bad happens and they’re rendered immobile and bankrupt in the end.

More in the Devlog.

Rassler

Rassler is a little 2D 1980s-inspired pro wrestling RPG that I’ve been developing in my spare time, using the Love2d engine. It’s free, I’ve been doing updates pretty regularly, and plan on continuing to do so. Currently only built for OS X, but Windows builds are coming soon.

Halcyon 6: Starbase Commander

A new game from Massive Damage:

A rogue-like sci-fi strategy survival game with base building, tactical combat, crew management and emergent storytelling.

90% of the words in that sentence make me so happy. Feels like equal parts X-Com, Civilization, and FTL. It looks great, too. The visual aesthetic is this kind of atemporal “18-bit” style that never really existed. The whole thing is really well done. I can’t wait.

Make Weird Stuff in Unity Tutorial

They’re speaking my language:

This tutorial is about empowering people who feel constrained about their lack of abilities. For example, programmers who feel like they need artists to make cool things, or artists who think they need programmers to make cool things, or even people who are neither of those who want to make cool things.

The tutorial is written for folks who have no experience with Unity or 3D modelling.

Definitely going to spend some time with this on a weekend.

Blur and Bleed: Running Games on a TV

Mattias Gustavsson is working on a hell of a good CRT filter:

Don’t think it is your mind playing tricks on you. In some ways, things DID look better back in the days. When hooked up to old worn-down TV’s with yesteryears technology, usually by means of a coaxial cable, the video output of the old home computers was severely degraded. Today, we wouldn’t find that image quality anywhere near acceptable, but back then it was the norm. And the weird thing is, in some ways it made the graphics look better than it really was.

The example images in the link above give me some serious, dizzy, nostalgia.