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Takeshi no Chousenjo is being released for iOS and Android in Japan

The classic Famicom kusoge (literal translation: “shitty game”) is coming to Japan, but likely not the US. I’ll have to be happy with my Famicom version.

Related: This game was Arino-san’s very first challenge on Game Center CX!

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Wreddit loves Rassler

Yesterday I posted my game, Rassler, to the pro wrestling subreddit /r/SquaredCircle. They love it? It seems like they love it. I don’t know how to handle feedback this positive.

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Duke Nukem’s Dystopian Fantasies

Liz Ryerson for Jacobin magazine:

It’s hard to think of a piece of media that understands itself less than Duke Nukem 3D.

Hard to argue with that.

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New Game: Duck Jumper

Rediscovered after being lost since 1987, and now available for download on itch.io: Duck Jumper. Jump on ducks! Keep doing it!

Name your own price, and yes, $0.00 is a price.

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Announcing Badlands, a little game

A sort of single screen microgod game that is roughly 10% complete but functional. Free download for macOS. Windows build coming soon. More on the itch.io page.

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From the Internet Archive: Every Issue of Nintendo Power

Praise be to the gods. Every issue, every cover. What a resource.

UPDATE 8/11/2016: Nintendo poured cold water all over this a few days later. Bummer.

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New Game: DIG_IT!

I just released the in-development version of my new game, DIG_IT!, which is a retro-inspired roguelike/dig-dug-like written in lua with love2d.

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Rassler

Rassler is a little 2D 1980s-inspired pro wrestling RPG that I’ve been developing in my spare time, using the Love2d engine. It’s free, I’ve been doing updates pretty regularly, and plan on continuing to do so. Currently only built for OS X, but Windows builds are coming soon.

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Halcyon 6: Starbase Commander

A new game from Massive Damage:

A rogue-like sci-fi strategy survival game with base building, tactical combat, crew management and emergent storytelling.

90% of the words in that sentence make me so happy. Feels like equal parts X-Com, Civilization, and FTL. It looks great, too. The visual aesthetic is this kind of atemporal “18-bit” style that never really existed. The whole thing is really well done. I can’t wait.

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Jocks .vs. Nerds

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Playing With My Son

“What happens when a 21st-century kid plays through video game history in chronological order?” An experiment in forced nostalgia and questionable parenting by Andy Baio.

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Fix for Team Fortress 2 being stuck in windowed mode on OS X

After trying out TF2 with the Oculus Rift DK2, I couldn’t get the game to go back to fullscreen mode. This fixed it for me.

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Five Critical Moments in Platform Game History

USgamer is putting out some great games journalism lately.

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The Rise of Nintendo: A Story in 8 Bits

A long excerpt from Blake J. Harris’ new book, Console Wars, which I am very much looking forward to.

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Make Weird Stuff in Unity Tutorial

They’re speaking my language:

This tutorial is about empowering people who feel constrained about their lack of abilities. For example, programmers who feel like they need artists to make cool things, or artists who think they need programmers to make cool things, or even people who are neither of those who want to make cool things.

The tutorial is written for folks who have no experience with Unity or 3D modelling.

Definitely going to spend some time with this on a weekend.

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Phaser

Another HTML5 2D game framework, built mobile-first. Supports TypeScript and JavaScript. Looks pretty fast / simple, and it’s used on the awesome Game Mechanic Explorer site.

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Blur and Bleed: Running Games on a TV

Mattias Gustavsson is working on a hell of a good CRT filter:

Don’t think it is your mind playing tricks on you. In some ways, things DID look better back in the days. When hooked up to old worn-down TV’s with yesteryears technology, usually by means of a coaxial cable, the video output of the old home computers was severely degraded. Today, we wouldn’t find that image quality anywhere near acceptable, but back then it was the norm. And the weird thing is, in some ways it made the graphics look better than it really was.

The example images in the link above give me some serious, dizzy, nostalgia.

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MK-ULTRA Games, Inc.

The latest awesome games studio to come out of the Toronto indie scene is headed by my old friend, and publisher of exp. Magazine, Mathew Kumar. I am dead chuffed.

See also: Kotaku’s coverage of their first (forthcoming) game, Knight and Damsel.

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The Open Bundle

CC-licensed art and music for videos games from independent creators. If they reach their funding goal they’re making all of the assets public domain.

I absolutely love this idea. Get paid for your work and then move on to something else, leaving it for anyone who wants it.

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ScummVM Ported to Javascript

Day of the Tentacle, Maniac Mansion, LOOM, Indiana Jones, Monkey Island, all of the classics now playable in HTML5. The audio is Firefox-only for now, but this is damned impressive. And cool.