An application / framework platform for Mac that looks to let you got from Photoshop or Sketch to prototype in record time.
A full-responsive, CSS3-enabled, touch-ready, arrow-key supporting, draggable carousel that you can instance with one line. Having built and used probably a dozen different image slider / content carousels this one looks like it covers all of the bases and with minimal markup bullshit. Color me impressed.
Font‑To‑Width (FTW!) is a script by Nick Sherman and Chris Lewis that takes advantage of large type families to fit pieces of text snugly within their containers. Can definitely see using this for some datavis stuff. There is some FOUT (Flash of unstyled text) to deal with though.
This is some crazy magicks and I love it: Use HTML5’s web audio API to create a hardware bus somewhat similar to how Square’s Credit Card readers works. I am abuzz with ideas for this right now and this is bad because I have actual work to do. (via Jesper)
The only visual HTML editor I’ve ever seen that looks legitimately useful, well-executed, and outputs good code. Let’s see if they can deliver.
The old favorites are still there but the new example files are fully responsive.
Where was this when I needed it 2 years ago?
A speech recognition toolkit for Arduino. Fighting the urge to pair this with my robovoice speech chip and make a vocal chatbot.
A WebGL subset focused on making 2D and 3D game visuals more efficient / maintainable. Don’t miss the examples. Requires a browser that supports WebGL, so the current released version of Safari is a no-go for now. Try Chrome.
A streaming chart library for the terminal that takes stdin and makes it pretty.
Click & drag your mouse to “draw” with a given set of text. I could see this being used to make some really cool JS-based generative art. The demo explains it better than I can, and you really should check it out. This is a tool you should have in your utility belt.
Another useful Node.js module for Sekrit Projekt #14.
Something I needed for a little project of mine. I’ve been thinking a lot about how insanely good node.js is for doing simple tasks that I’d normally use a webserver (Apache) running a scripting language (PHP) and interfacing with an enterprise database (MySQL). If your server has to handle one, or even a handful of […]
Looks like a really neat little guide for getting started making a Roguelike game. Lua’s a very efficient scripting engine and interfaces with C, so it’s well-known and well-used in the video games industry.
Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.