These are the things I've written that are tagged "os x"

Mac OS X Lion will ship Wednesday on the Mac App Store

19 July 2011

Serenity Caldwell for Macworld: The cat’s out of the bag: During Apple’s third-quarter financial earnings call Tuesday, chief financial officer Peter Oppenheimer announced that Lion would debut Wednesday on the Mac App Store. The OS update will cost $30. Really looking forward to this. See what is coming on Apple’s Lion info page.


16 February 2011

From now on I do all my web-browsing through this sleek, dazzling, veneer of pixellated chunkness for OS X. I’ve been wondering how long it would take before the pixelart fetish left the game space and moved into proper applications. This will not be the last.

Fake: “Mac OS X Web Browser Automation and Webapp Testing Made Simple.”

06 July 2010

Version 0.2 just launched, and it be impressive: Inspired by Apple’s Automator application, Fake looks like a combination of Safari and Automator and allows you to run (and re-run) “fake” interactions with the web. Power Users will love Fake for automating tedious web tasks like filling out lengthy forms and capturing screenshots. Developers can use […]

How To Enable Extensions For Safari 5

07 June 2010

If you, like me, have tried to install a Safari 5 extension such as Coda Notes, and were met with the following dialog: and then spent 5 minutes looking through Safari’s Preferences window to no avail, this is how you enable Extensions on Safari 5: Open Preferences Click Advanced Click Show develop in menu bar […]

“Steam Is a Port”

18 May 2010

John Bell on Steam’s Mac version, and cross-platform UIs in general. As I did in my post on Steam, he sees it as an example in favor of Apple’s stance on third-party SDKs in the App Store: Apple has their head on straight with regards to ports. They want apps to be designed with iPads […]

On Steam for Mac OS X

14 May 2010

Steam for Mac, while a welcome panacea against the 17 or 20 Windows users who were clinging to the last hope of their platform (“Macs don’t have any games!”), is not yet a first-class Mac OS X citizen. As a cross-platform system, it is completely expected, and normal, that there are going to be conventions […]

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My name is Phil Nelson and I make beautiful objects for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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