glsl.js

18 February 2013

A WebGL subset focused on making 2D and 3D game visuals more efficient / maintainable. Don’t miss the examples. Requires a browser that supports WebGL, so the current released version of Safari is a no-go for now. Try Chrome.

Yours vs. Mine

11 February 2013

I’ve always used “Your” instead of “My,” when designing interfaces and I think Dustin Curtis has figured out some of the “why”: After thinking about this stuff for a very long time, I’ve settled pretty firmly in the camp of thinking that interfaces should mimic social creatures, that they should have personalities, and that I […]

Black Hole Wizard

11 February 2013

My great friend and sometimes collaborator Eliza Gauger is starting a new comics series with writer Simon Berman called Black Hole Wizard. Official info is scant thus far, but: Created by writer, Simon Berman and artist, Eliza Gauger, Black Hole Wizard is a comic book series that explores the weirder recesses of science fiction and […]

Occipital

05 February 2013

This week I’ve officially accepted a position with Occipital, helping them bring their kickass computer vision research and products to the web. You may know them from their app, 360 Panorama, which is found on most iPad demo units in Apple stores. They also created Red Laser, which is now owned by eBay. Glad to […]

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My name is Phil Nelson and I make beautiful objects for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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Hey. What're you doing all the way down here? You get lost? Just looking around? Cool. I like you.