Phaser
Another HTML5 2D game framework, built mobile-first. Supports TypeScript and JavaScript. Looks pretty fast / simple, and it’s used on the awesome Game Mechanic Explorer site.
Another HTML5 2D game framework, built mobile-first. Supports TypeScript and JavaScript. Looks pretty fast / simple, and it’s used on the awesome Game Mechanic Explorer site.
Be honest.
This is not building anything new — it’s discriminating and restricting what we already have.
This is not making anything faster — it’s allowing ISPs to selectively slow down traffic that they don’t strategically or financially benefit from, and only permit traffic from their partners to run at the speeds that everything runs at today.
It’s ostensibly the FCC’s job to see through this bullshit language and do what’s right for the country and the people, but only the fool who believed that ISPs are trying to build something beneficial here would believe that the FCC gives a damn about what’s best for American citizens.
Jesper, on facts and how good communication can really change your understanding of something.
It’s a short post, so I’m not going to excerpt it, but it involves Opera. The musical theater variety, not the probably-doomed web browser.
sql.js is a port of SQLite to JavaScript, by compiling the SQLite C code with Emscripten. no C bindings or node-gyp compilation here.
Once again, via Jesper.
Having built and used probably a dozen different image slider / content carousels this one looks like it covers all of the bases and with minimal markup bullshit. Color me impressed.