Tag: video games

  • A List of HTML5 Game Engines

    [Saved me a lot of time this afternoon.][link] Sometime I’d really like to review all of these. [link]: https://github.com/bebraw/jswiki/wiki/Game-Engines “Game Engines – GitHub”

  • Crafty – HTML5 Game Engine

    [Promising engine which already includes collision detection, sprites, events, and entities.][link] [link]: http://craftyjs.com/ “Crafty – JavaScript Game Engine, HTML5 Game Engine”

  • Playing The Elder Scrolls 5: Skyrim on A Mac via Wine

    Has anyone had any success with this yet? The WineHQ AppDB has some promising info but none that I can make work on my Macintosh with the MacPorts version of Wine-devel. UPDATE: I eventually had success with this Wineskin wrapper.

  • Stuff I Made: Metroid Title Theme

    Some years ago I made this version of the Metroid title theme on my Mac. I think it is sufficiently moody/creepy. Enjoy! Download: Metroid Intro (M4a, 2.2mb)

  • Metroid Source Code Expanded

    [Nine text files in which you will find the complete source code for the original Metroid game for the NES][link]. I assume this is the code for the American NES cart version, and not the slightly superior Japanese FDS version. [link]: http://www.romhacking.net/documents/459/ “Romhacking.net – Documents – Metroid Source Code Expanded”

  • The 3D Software Rendering Technology of 1998’s Thief: The Dark Project

    [A write-up / retrospective by the primary author of Thief: The Dark Project’s 3D rendering engine][link]. An interesting historical curio, from the time just before hardware 3D rendering was commonplace. via [Shawn Medero][shawn]. [link]: http://nothings.org/gamedev/thief_rendering.html “The 3D Software Rendering Technology of 1998’s Thief: The Dark Project” [shawn]: http://shawn.medero.net/ “Shawn Medero”

  • Super Smash Land

    [A jaw-dropping demake of Super Smash Brothers in the style of the original Game Boy][link]. Can’t say anything more than wow at the moment. PC-only. [link]: http://www.supersmashland.com/ “Super Smash Land”

  • I Am Now A Zombie Hunter

    [I have won the contest to be an avatar in the location-based zombie RPG, Please Stay Calm by Massive Damage, Inc.][link] I’m very happy. [link]: http://massdmg.com/2011/09/please-stay-calm-avatar-photo-contest-winners-sketched/ “Please Stay Calm Avatar Photo Contest Winners Sketched! « Massive Damage, Inc. – Location Based Mobile Games”

  • “Let’s Settle This”

    [Minecraft creator Notch][link]: >I challenge Bethesda to a game of Quake 3. Three of our best warriors against three of your best warriors. We select one level, you select the other, we randomize the order. 20 minute matches, highest total frag count per team across both levels wins. That is some legal wrangling I can…

  • One man’s 3GHz quest to build a perfect SNES emulator

    [Fascinating look at the limitations of current/past SNES emulators and the solutions to some very old problems by Ben Kuchera.][link] (via [Jesper][jesper]) [link]: http://arstechnica.com/gaming/news/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator.ars/1 “Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulator” [jesper]: http://waffle.wootest.net “Waffle”

  • New Toronto Initiative Supports First-Time Female Game Developers

    [This is a really cool idea][link]. Toronto is my favorite city, and it’s because of things like this. [link]: http://torontoist.com/2011/07/new_toronto_initiative_supports_first-time_female_game_developers.php “New Toronto Initiative Supports First-Time Female Game Developers – Torontoist”

  • exp. Minus Two: The Legend of Zelda Now Available

    [Issue -2 of my friend and games journalist Mathew Kumar’s one-man magazine exp. is available and looks completely great.][link] [link]: http://www.expdot.com/2011/05/17/minus-two-the-legend-of-zelda-now-available/ “exp. Magazine: An independent video game ‘zine. » Minus Two: The Legend of Zelda Now Available”