Halcyon 6: Starbase Commander

A new game from Massive Damage:

A rogue-like sci-fi strategy survival game with base building, tactical combat, crew management and emergent storytelling.

90% of the words in that sentence make me so happy. Feels like equal parts X-Com, Civilization, and FTL. It looks great, too. The visual aesthetic is this kind of atemporal “18-bit” style that never really existed. The whole thing is really well done. I can’t wait.

Kickstarter’s Spam Problem

Garrett Murray on a troubling trend in Kickstarter projects:

At least once a week I receive an unsolicited request to fund a project. These messages are rarely offensive in and of themselves–they’re usually just information about the project and a paragraph or two of generic “please help us out” text–but they’re still spam. They’re usually sent to a blind carbon copy list, but occasionally someone will screw up and send it out via plain CC, exposing all the email addresses they’ve targeted.

This is spam, plain and simple. Kickstarter needs to decide if it’s the kind of company who wants to allow this (in order to potentially make more money in the short term, ala Facebook, at the expense of user satisfaction and damage to their brand) or come down hard on it (do the right thing for their users AND backers). I know what I hope they do.

Cadence & Slang is a book about interaction design.

Written by Nick Disabato (nickd), soon to be self-published:

I’m writing a book called Cadence & Slang, due in late 2010. It’s about interaction design, which is the art and craft of making technology easier to use. There have been many products in the past decade that take generous advantage of good design – the iPod, the Flip Video, the Wii – and fortunately we’re moving more in this direction. Technology used to be an awful lot more complex and overwhelming, and we’ve since learned to make it simpler.

Back the project on Kickstarter, so I can read this thing. See also: the book’s outline (PDF), and it’s official site.