Game Engine “Unity” Launches Free Option

28 October 2009

Interesting news from the world of creating video games: The Unity engine is becoming even more affordable to independent and hobbyist developers, as Unity Technologies has retired the $200 “Unity Indie” offering and replaced it with a free license, simply called Unity. Sounds like a great deal for the price.

TONIGHT: Dancing Bear Benefit for Lorraine in #Sweatshop

27 October 2009

Eliza Gauger: The nose is all wrong, but this graceful creature is nonetheless my friend Lorraine, who has just suffered a grievous accident in which she fractured her spine. She is a dancer and a model and is now bedridden, totally unable to support herself. Tomorrow I will be running a tipjar marathon in which […]

The Microsoft Store

22 October 2009

So you met someone new and the next time you see them they’re dressing exactly like you and they like all of your favorite bands now and you try to be nice about it and not get creeped out but it’s fucking CREEPY and a couple months later you wake up and they’ve stolen your […]

The Venture Brothers Season 4 Opener Post-game

19 October 2009

Premiered last night at midnight. I grabbed my copy from iTunes (for some strange reason, there are no torrents), but you can watch it the legal way on adultswim.com. That is an order. Things of note based upon my first viewing: Spoilers follow No Monarch in the season opener. Feels weird. I have a feeling […]

Comments Are Enabled

17 October 2009

For the first time in a long time, the comments are turned on here at Extra Future HQ. You can comment on any post, I imagine I’ll turn comments off on older posts, but we shall see. Don’t make me regret this.

Raphaël — JavaScript Library

16 October 2009

Looks great, supports every major browser including iPhone’s WebKit, and: Raphaël uses the SVG W3C Recommendation and VML as a base for creating graphics. This means every graphical object you create is also a DOM object, so you can attach JavaScript event handlers or modify them later. Raphaël’s goal is to provide an adapter that […]

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My name is Phil Nelson and I make beautiful things for a troubled world. I'm a designer / developer / writer / director / editor / narrator at Occipital.

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